Hossein Moayed

Digital Sculptor And Game Character Artist

The Minotaur

2018-06-11T00:00:00.000Z Hossein Moayedportfolio

The Minotaur

This is my own take on the Minotaur of the ancient greek myths. He’s another character for my personal story.

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Background

The Orcs rarely seem to be in need of help; specially when it comes to fighting, they’re more brutal than you can imagine.

But when they’re in serious trouble, the only one able to lend a hand, is the great Minotaur. The enemy of you enemy is your friend, right? Together they can safely evade the assanination attempted by the Argonians, on the Orc boss.

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Nothing’s more important than water in a water-short planet crowded by a handful of mean creatures. The Argonians realised that before others, but thanks to the Minotaur, they failed to claim the Orcs’ resources.

Design

I wanted him to be sort of a manipulated human-being, didn’t really want him to be ultra-fantasy. So I made my art-direction decisions based on that fact.

Although I changed a couple of them along the way later. Thought he’d be better with one of his horns broken (to break the symmetry) and removed the rope (since I wasn’t really happy with that in general, and honestly, didn’t find any use for it).

And he’s meant to be around 7.5 feet tall.

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Sculpting Process

I created this one using ZBrush, Maya, and Photoshop.

I started off by a custom base mesh I created in Maya, which I use for most of humanoid characters. It’s always good to make sure that the base mesh’s UV’s are done properly in a 3D package like Maya (or whatever you’re comfortable with). It will become handy later.

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The details are mostly handsculpted, though a couple of alphas was used to make it look better.

I rendered it using ZBrush. Just created a couple of renderpasses and composed them in Photoshop.

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For higher resolution images, please visit my Artstation.